I have been making games since 2011. My primary focus is on design, but I particularly enjoy...

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everybody's sad


everybody’s sad is a VR experience for the HTC Vive in which the player is the only human in an apartment full of sad, alive objects.

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The alive objects will ask the player to do tasks for them in order to make them happy, but at what cost? everybody’s sad is about the perils of being a people pleaser, and hopes to push the boundaries of kinetic design in VR.

Keep an eye out for a special episode of Voices of VR (a podcast) featuring myself and Jared Pettitt, my co-designer and co-producer.

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