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I am a game designer with a focus on meaningful play. Below are my published works.
everybody’s sad is a VR experience for the HTC Vive in which the player is the only human in an apartment full of sad, alive objects.
The alive objects will ask the player to do tasks for them in order to make them happy, but at what cost? everybody’s sad is about the perils of being a people pleaser, and hopes to push the boundaries of kinetic design in VR.
Keep an eye out for a special episode of Voices of VR (a podcast) featuring myself and Jared Pettitt, my co-designer and co-producer.